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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01ws859j75t
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dc.contributor.advisorvan Handel, Ramon-
dc.contributor.authorWang, Xiexin-
dc.date.accessioned2021-07-30T15:26:32Z-
dc.date.available2021-07-30T15:26:32Z-
dc.date.created2021-04-06-
dc.date.issued2021-07-30-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp01ws859j75t-
dc.description.abstractCurrently, professional esports in the US is handled by game developers contracting major streaming services like Twitch and Youtube. In East Asia, however, large broadcasting companies include esports along with traditional sports as a new category. This paper will analyze the feasibility of starting such a broadcast company in the US, comparable to ESPN for traditional sports regarding all games involved with professional esports.en_US
dc.format.mimetypeapplication/pdf
dc.language.isoenen_US
dc.titleMarket Analysis and Feasibility of an eSports Broadcasting Systemen_US
dc.typePrinceton University Senior Theses
pu.date.classyear2021en_US
pu.departmentOperations Research and Financial Engineeringen_US
pu.pdf.coverpageSeniorThesisCoverPage
pu.contributor.authorid961150951
pu.mudd.walkinNoen_US
Appears in Collections:Operations Research and Financial Engineering, 2000-2023

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