Please use this identifier to cite or link to this item:
http://arks.princeton.edu/ark:/88435/dsp01ws859j75t
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | van Handel, Ramon | - |
dc.contributor.author | Wang, Xiexin | - |
dc.date.accessioned | 2021-07-30T15:26:32Z | - |
dc.date.available | 2021-07-30T15:26:32Z | - |
dc.date.created | 2021-04-06 | - |
dc.date.issued | 2021-07-30 | - |
dc.identifier.uri | http://arks.princeton.edu/ark:/88435/dsp01ws859j75t | - |
dc.description.abstract | Currently, professional esports in the US is handled by game developers contracting major streaming services like Twitch and Youtube. In East Asia, however, large broadcasting companies include esports along with traditional sports as a new category. This paper will analyze the feasibility of starting such a broadcast company in the US, comparable to ESPN for traditional sports regarding all games involved with professional esports. | en_US |
dc.format.mimetype | application/pdf | |
dc.language.iso | en | en_US |
dc.title | Market Analysis and Feasibility of an eSports Broadcasting System | en_US |
dc.type | Princeton University Senior Theses | |
pu.date.classyear | 2021 | en_US |
pu.department | Operations Research and Financial Engineering | en_US |
pu.pdf.coverpage | SeniorThesisCoverPage | |
pu.contributor.authorid | 961150951 | |
pu.mudd.walkin | No | en_US |
Appears in Collections: | Operations Research and Financial Engineering, 2000-2023 |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
WANG-XIEXIN-THESIS.pdf | 1.08 MB | Adobe PDF | Request a copy |
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