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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01hd76s3350
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dc.contributor.advisorRusinkiewicz, Szymon-
dc.contributor.authorRiggins, Ari-
dc.date.accessioned2023-07-27T16:33:58Z-
dc.date.available2023-07-27T16:33:58Z-
dc.date.created2023-04-20-
dc.date.issued2023-07-27-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp01hd76s3350-
dc.description.abstractThis paper explores the intersection of physical sensory experiences with digital spatial technology like augmented reality (AR) and virtual reality (VR), focusing on a case study investigating the impact of physical temperature on human perception of augmented reality animations. The study involves creating two augmented reality mobile phone applications and directing a set of ten participants to experience them under different temperature conditions. Participants were then interviewed to gain perspective on the temperatures’ effects, if any, on their experience with the AR animations. This study aims to exist as a step in filling the gap in extended reality (XR) research where the physical world is often not considered or overwritten with the digital. This gap is particularly apparent when focusing on augmented reality.en_US
dc.format.mimetypeapplication/pdf
dc.language.isoenen_US
dc.titleEVALUATING THE USE OF LOW-TECHNOLOGY SOLUTIONS IN IMMERSIVE SPACES FOR AUGMENTED REALITYen_US
dc.typePrinceton University Senior Theses
pu.date.classyear2023en_US
pu.departmentComputer Scienceen_US
pu.pdf.coverpageSeniorThesisCoverPage
pu.contributor.authorid920227918
pu.mudd.walkinNoen_US
Appears in Collections:Computer Science, 1987-2024

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