Skip navigation
Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp01h702q9578
Title: Solving Imperfect Information Games: Multiplayer Poker AI
Authors: Chung, William
Advisors: Braverman, Mark
Department: Computer Science
Class Year: 2022
Abstract: We explore the various algorithms and methods used in solving, training and constructing bots for poker games. Due to the complexity of parameters in multiplayer No-Limit Texas Hold’em and limited resources, we address much simplified versions of poker games for reasoning and implementation. Nevertheless, these simplified versions encapsulate the fundamental characteristics—incomplete information, position, action streets, randomness, etc.— that need be addressed in much larger games and can be utilized to give further insight. We implement and train poker agents based on the counterfactual regret inimization algorithm to simulate fictious play and observe that we reach a state of -Nash equilibrium despite the absence of theoretical guarantees.
URI: http://arks.princeton.edu/ark:/88435/dsp01h702q9578
Type of Material: Princeton University Senior Theses
Language: en
Appears in Collections:Computer Science, 1987-2023

Files in This Item:
File SizeFormat 
CHUNG-WILLIAM-THESIS.pdf1.22 MBAdobe PDF    Request a copy


Items in Dataspace are protected by copyright, with all rights reserved, unless otherwise indicated.