Please use this identifier to cite or link to this item:
http://arks.princeton.edu/ark:/88435/dsp01xp68kk30q
Title: | Virtualizing Violence: Playing with Power in Multiplayer Online Games (MOGs) |
Authors: | Kushwaha, Akash |
Advisors: | Elyachar, Julia |
Department: | Anthropology |
Class Year: | 2021 |
Abstract: | Gamer-play culture demands the attention of sociocultural anthropologists. Over the course of 2020, I conducted a virtual ethnography of Rust, a multiplayer online survival game developed by Facepunch Studios, to explore how online gamers play with ideologies and infrastructures of race, gender, and empire. Chapter One introduces readers to Rust as a sophisticated virtual world ripe for anthropological investigation. Chapter Two explores how Rust’s hostile economic ecosystem incentivizes positive and negative behaviors like cooperation and compulsion. Chapter Three problematizes in-game violence’s origins from institutionalized, interlocking forms of oppression – particularly the legacy of anti-Black chattel slavery. Chapter Four concludes this thesis and poses new avenues of study. Ultimately, I argue to conceptualize of virtualized violence as an incredibly real, meaningful, and patterned social system that privileges some gamers and marginalizes others. |
URI: | http://arks.princeton.edu/ark:/88435/dsp01xp68kk30q |
Type of Material: | Princeton University Senior Theses |
Language: | en |
Appears in Collections: | Anthropology, 1961-2024 |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
KUSHWAHA-AKASH-THESIS.pdf | 603.32 kB | Adobe PDF | Request a copy |
Items in Dataspace are protected by copyright, with all rights reserved, unless otherwise indicated.