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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp015425kd87q
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dc.contributor.advisorKeulemans, Paize-
dc.contributor.authorZepke, John-
dc.date.accessioned2022-08-03T13:34:34Z-
dc.date.available2022-08-03T13:34:34Z-
dc.date.created2022-04-28-
dc.date.issued2022-08-03-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp015425kd87q-
dc.description.abstractThere exists a literature gap on video games despite their increasing socio-cultural significance to society. Analyzing the commercialization of aesthetic, I critically examine the groundbreaking MOBA, Honor of Kings, specifically through its reinterpretation of the historical figure Sun Bin. Dominating Chinese mobile charts, Honor of Kings balances historicity with fictionality—or at least, developer Tencent attempts to navigate these opposing goals. However, the articulation of historical figures in modern, magical contexts creates problems for historical accuracy. To reflect changing consumer culture, Tencent adopts database production when recontextualizing legendary characters for domestic Chinese audiences. For example, Tencent dresses Sun Bin in cliched moé elements purely designed to attract consumer attention. The result is widely-panned historical distortions that render iconic characters like General Sun Bin unrecognizable. Extricating narrative elements from nonnarrative elements, I theorize Tencent’s emphasis on the aesthetic under its aggressive monetization models. Pronounced monetization underlies Tencent’s preference for the nonnarrative, precipitating the creation of hollow, ornamental characters.en_US
dc.format.mimetypeapplication/pdf
dc.language.isoenen_US
dc.titleDishonor of Kings: The Monetization of Aesthetic in Contemporary Digital Mediaen_US
dc.typePrinceton University Senior Theses
pu.date.classyear2022en_US
pu.departmentEast Asian Studiesen_US
pu.pdf.coverpageSeniorThesisCoverPage
pu.contributor.authorid920210058
pu.mudd.walkinNoen_US
Appears in Collections:East Asian Studies, 1951-2023

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