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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp019s1616355
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DC FieldValueLanguage
dc.contributorDiVerdi, Steve-
dc.contributor.advisorFinkelstein, Adam-
dc.contributor.authorBenjamin, Mark-
dc.date.accessioned2014-07-17T19:44:40Z-
dc.date.available2014-07-17T19:44:40Z-
dc.date.created2014-05-
dc.date.issued2014-07-17-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp019s1616355-
dc.description.abstractAlthough vector graphics offer a number of benefits, conventional vector painting programs offer only limited support for the traditional painting metaphor. We propose a new algorithm that translates a user’s mouse motion into a triangle mesh representation. This triangle mesh can then be composited onto a canvas containing an existing mesh representation of earlier strokes. This representation allows the algorithm to render solid colors and linear gradients. It also enables painting at any resolution. This paradigm allows artists to create complex, multi-scale drawings with gradients and sharp features while avoiding pixel sampling artifactsen_US
dc.format.extent38 pagesen_US
dc.language.isoen_USen_US
dc.titlePainting With Trianglesen_US
dc.typePrinceton University Senior Theses-
pu.date.classyear2014en_US
pu.departmentComputer Scienceen_US
pu.pdf.coverpageSeniorThesisCoverPage-
Appears in Collections:Computer Science, 1987-2023

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