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Please use this identifier to cite or link to this item: http://arks.princeton.edu/ark:/88435/dsp019306t158p
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dc.contributor.advisorRamadge, Peter-
dc.contributor.authorAlbanell, Juan Bosco Flores-
dc.date.accessioned2015-06-09T13:49:27Z-
dc.date.available2015-06-09T13:49:27Z-
dc.date.created2015-05-04-
dc.date.issued2015-06-09-
dc.identifier.urihttp://arks.princeton.edu/ark:/88435/dsp019306t158p-
dc.description.abstractThe lack of dynamics in current music was the motivation behind this project, in which we have taken sound and linked it to specific geographic and temporal spaces. We developed a web composition tool that allows you to design immersive 3D sound environments that can then be explored using a mobile app that tracks the user’s location and orientation. Compositions are created by placing sound sources in a navigable map and then setting up connections and triggers that are determined by a combination of the user’s position and randomization. The audio can be manipulated using traditional sound-mixing methods such as pitch alteration and filtering, as well as location-based functions such as directionality and acoustic space convolution. This highly customisable composition tool results in a more dynamic and immersive listening experience. While music was the source of inspiration, we envision this becoming more than just a music tool in the future, with potential uses in virtual reality design, tourism and navigation aid.en_US
dc.format.extent81 pagesen_US
dc.language.isoen_USen_US
dc.title3D Audio Environment Composition and Explorationen_US
dc.typePrinceton University Senior Theses-
pu.date.classyear2015en_US
pu.departmentElectrical Engineeringen_US
pu.pdf.coverpageSeniorThesisCoverPage-
Appears in Collections:Electrical and Computer Engineering, 1932-2023

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